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App and game studio · 14 min

Keeping players

Getting a download is only the start. Most people who try a new game don't open it again the next day. How many stay after a day and after a month decides whether the app lasts.

Ticket 01 · The guess

How many come back tomorrow?

A hundred people install a typical mobile game today. How many of them play it again tomorrow?

60%
0%100%
Words to know

Spot something wrong?

Tell us what looks off. No name or email needed.

What kind of problem?

0 / 1000

We'll also send this page, the lesson, ticket 1, so we can find it. Nothing else. Privacy

·
Sources and every number (1)

Sources

  • 2026 Mobile & PC Gaming Benchmarks (16,000+ mobile games using GameAnalytics, 2025 data: day-1, day-7 and day-30 retention by percentile; session length) · GameAnalytics, 2025

Every number

  • 22%gameanalytics.com ·2025 · Median day-one retention (the share of a day's installs who play again the next day), around this at the start of the year, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only.
  • 0.68–0.79%gameanalytics.com ·2025 · Median day-thirty retention, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only. The report gives a range across the year.
  • 40%gameanalytics.com ·2025 · Day-one retention of the games at the top tenth: around this, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only.
  1. Lessons›
  2. Industries›
  3. App and game studio
  • ·Before this: Paying for downloads
  • ·Next: The app store's rules
  • ·Free guide: How apps make money
Skip to the lesson
Back to the home page and map, from TryOwning · App and game studio · Lesson 3
Part 1 of 3Part 1 of 3, 0 done

App and game studio · 14 min

Keeping players

Getting a download is only the start. Most people who try a new game don't open it again the next day. How many stay after a day and after a month decides whether the app lasts.

Ticket 01 · The guess

How many come back tomorrow?

A hundred people install a typical mobile game today. How many of them play it again tomorrow?

60%
0%100%
Words to know

Spot something wrong?

Tell us what looks off. No name or email needed.

What kind of problem?

0 / 1000

We'll also send this page, the lesson, ticket 1, so we can find it. Nothing else. Privacy

·
Sources and every number (1)

Sources

  • 2026 Mobile & PC Gaming Benchmarks (16,000+ mobile games using GameAnalytics, 2025 data: day-1, day-7 and day-30 retention by percentile; session length) · GameAnalytics, 2025

Every number

  • 22%gameanalytics.com ·2025 · Median day-one retention (the share of a day's installs who play again the next day), around this at the start of the year, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only.
  • 0.68–0.79%gameanalytics.com ·2025 · Median day-thirty retention, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only. The report gives a range across the year.
  • 40%gameanalytics.com ·2025 · Day-one retention of the games at the top tenth: around this, in GameAnalytics (which sells game analytics tools), 2026 benchmarks report, 2025 data: more than sixteen thousand mobile games that use its tools, each with at least a thousand monthly players, live games only.
  1. Lessons›
  2. Industries›
  3. App and game studio
  • ·Before this: Paying for downloads
  • ·Next: The app store's rules
  • ·Free guide: How apps make money